All American Horse Challenge
All American Horse Challenge
*Please note any information is subject to change*
All competitors must be pre-entered and pre-paid for their classes by extended due date of Thursday September 26th, 2019.
Each competitor is responsible for having all paperwork completed and filled with the office of Norco Horse Affair by before the start of the weekend events. A link for overnight stalls, liabilities and registration forms are listed for download below.
The first class begins during the Norco Horse Affair event on Friday, October 4th, at the George Ingalls Equestrian Center, and the last class scheduled on Sunday, October 6th. Courses for each class will be drawn and the order of go for the weekend will be announced on Tuesday, Oct. 1st. Competitors must be ready for each class with a 1-minute gate call to start their go. A late show or no show will result in a disqualification of that class with NO REFUND.
Class start times are TBA but will be scheduled on these days listed below:
Friday - Jumping (Morena Arena, South Side), Dressage (Clark Arena, South Side)
Saturday - Ranch Riding (Morena Arena, South Side), Trail (Morena Arena, North Side)
Sunday - Gymkhana (Morena Arena, South Side), Camp Drafting (Morena Arena, South Side)
Awards Sunday - TBA (Morena Arena)
All classes are awarded prizes for 1-6th place and given after each class and once all divisions are completed.
Points are given with each placing and accumulated toward the overall High Point Championship Buckle.
1st - 10 points
2nd - 8 points
3rd - 6 points
4th - 5 points
5th - 4 points
6th - 3 points
Contestants that have completed the course without placing may still earn 1 point for participation.
Youth 12-17 Years
Novice 18 & Over (Non-Pro)
Open 18 & Over (Pro)
Select 55+ Years
All riders must wear western or English attire that includes a tucked-in long sleeve button down shirt, jeans or breeches, western cowboy hat or riding helmet, belt, and riding boots with a heel. Gloves, chaps, chinks, spurs and other accessories are optional.
All riders must ride in a traditional western or English, or Australian saddle. NO side pulls, mechanical hackamore, tie downs, martingales, cavessons (unless in a snaffle bridle set up), drop nose bands and any form of gag bit or slip bit. A bosalito may be used in a traditional two rein set up but may not be used with a get down rope. Protective gear for the horses is recommended. No rope/halters under bridles or use of quirts or whips.
This class is judged objectively based solely on the horse’s athletic ability over fences. A jumper’s only job is to clear all the fences in the course as quickly as possible without knocking over any rails or, in this event, obstacles.
A horse and rider earn faults for each mistake made. 1 fault equals 4 seconds. Four faults for each rail knocked down. Four faults for every refusal and 1 fault for every second past the time allowed given to complete the course. The horse with the least number of faults and the fastest time wins.
The arena will be set with a short course and consist of 5 jumps: Cross Rail Jump, Oxer Jump, Vertical Jump, 50 Gallon Barrel Jump, Sensory Jump. The heights of the jumps will be:
Open (18”-2’3”), Novice/Select (18” max), and Youth/Mustangs (18”-2’).
These are the 2 timed gaming events picked for the competition with 5 second penalties for each knocked over barrel or pole. Passing a barrel or pole off pattern will result in a disqualification. A rider may touch the pole or barrel to keep it from falling. Horse with the fewest penalties and fastest time wins.
6 standing poles 6’ tall, spaced 21’ apart in a straight line, and 21’ from the timer line. May be ran left or right first starting with a straight line, weaving down and back up, with a straight line to the finish timer line.
3 barrels places in a triangle and ran either right-left-left or left-right-right with the first two closest barrels done in a figure of 8 pattern. 30’ from the timer line and 75’ between the first two barrels, 90’ between the second and third barrel. Time ends after the 3rd barrel is complete and the rider returns back across the finish timer line.
This class will be judged and consist of riding a basic/intro level dressage test to demonstrate the horse’s overall obedience, flexibility, and balance in a walk, trot, and canter. Competition dressage is judged on impulsion and the rider’s effectiveness over a series of transitions and movements. This is not a time class but will be only allowed to complete in a determined time limit. Off pattern riders will be given 2 chances to ride back on pattern and having a letter caller is allowed and one will be provided.
Scoring for each movement is awarded a mark out of 10. At the end of the test, all the marks are added together and turned into a percentage where the highest percentage wins.
This is a relatively new pattern class, where the riding style of horse and rider is smooth and efficient as if theywere working on a ranch. There is no time limit. This class is to show a working horse's versatility, attitude, and movement. Required maneuvers will be walk, jog, lope both directions and the extended jog and lope in at least one direction as well as stops, turn to change directions, and back. Optional maneuvers may be side pass, turns of 360° or more, change of lead (simple or flying), walk, jog, or lope over a pole(s), or some reasonable combinations for a ranch horse to perform. The overall cadence and performance of the gaits should be those described above with emphasis on forward, free-flowing, and ground-covering movement at all gaits. Transitions where designated should be smooth and responsive.
Scoring is on the basis of 0 to 100, with 70 denoting an average performance.
One point penalties:
- Too slow/per gait
- Out of frame
- Break of gait at walk or jog for two strides or less
- Split log at lope
Three point penalties:
- Break of gait at walk or jog for more than 2 strides
- Break of gait at lope
- Wrong lead or out of lead
- Draped reins
Five point penalties:
- Blatant disobedience (kicking, biting, bucking, rearing, etc.)
- Illegal equipment: including hoof black, braided or banded manes, or tail extensions
- Willful abuse
- Major disobedience or schooling
No specific penalties will be incurred for nicks/hits on logs or over/under spins, but deduction may be made in the maneuver score.
This class is judged and will consist of riding through a trail course pattern navigating basic obstacles found in day to day trail riding. The trail horse is required to work through or over a series of obstacles that test the technical, and confidence coordination or sensitivity skills of the horse. Technical obstacles allow the horse to demonstrate its athletic skills and concentration ability. A horse that deviates from the posted course or pattern shall not be placed above any horse that completes the course as written.
- Basis of 0 to infinity, with a score of 70 as an average performance.
- Each obstacle is scored on a range from a +1½ to -1½
- Points added or subtracted from the maneuvers: -1½ extremely poor, -1 very poor, -½ poor, 0 average. +½ good, +1 very good, +1½ excellent
Penalty ½ : Each tick of a log, pole, cone or obstacle.
Penalty 1: Hit or step on log, pole, obstacle; Break gait at walk or jog 2 strides or less; both feet on space, split pole on lope over. Skipping over or failing to step in to required space. Incorrect number of strides, both front or hind feet in a single stride slot or space at a walk or jog,
Penalty 3: Incorrect or break of gait at walk or jog for more than 2 strides; out of lead or break gait at lope; knocking down or severely disturbing an obstacle; stepping outside the confines of, falling or jumping off or out of obstacle with one foot. Missing/Evading pole that is part of a series of obstacles.
Penalty 5: First and second refusals; balk or attempt to evade an obstacle by shying or backing more than 2 strides away; Letting go of the gate or dropping rope gate; use of hand to instill fear or praise; stepping outside the confides of, falling or jumping off or out of an obstacle with more than one foot. Blatant disobedience; failure to demonstrate lead and/or gait between obstacles as designed. Ground tie-second rein not touching ground; holding saddle with either hand.
Faults: Faults which occur on the line of travel between obstacles, according to severity; head carriage too high or low.; over flexing or straining neck carriage or nose is carried behind vertical; excessive nosing out; opening mouth excessively.
DQ: Use of two hands on split reins EXCEPT when permissible to change hands to work an obstacle; performing obstacle other than specified order or no attempt to perform the obstacle; failure to enter, exit or work an obstacle from correct direction including more than ¼ turn; failure to follow the correct line of travel between obstacles or work obstacles in any manner other than how it is described by the course; riding outside designated boundary markers; third refusal on course, failure to close and latch gate. Dropping rope before attempting to rope steer or Dropping an object required to be carried on course.
Obstacles May Include:
- Open, pass through, and close gate.
- Ride over at least four (4) logs or poles. May be in a straight line, zigzag, curved, or raised. Spacing between logs or poles: Walkovers: 15-24", Trot-overs: 3'-3' 6", Lope-overs: 6'-7'
- Back through and around at least 3 markers. Back through: L, V, U, straight, or a similar shaped course. Obstacles may be elevated to a maximum of 24". Backing obstacles to be spaced a minimum of 28". When elevated, 30" spacing is required.
- Water (ditch or pond) - No metal or slick bottom boxes.
- Serpentine obstacles at walk or jog. Spacing must be at least 6 feet for a jog.
- Carry a reasonable object that may be carried on a trail ride from one site on the course to another.
- Walk over wooden bridge: must be at least 36" wide and of safe condition and construction.
- Put on/remove a slicker.
- Side pass a pole: may be elevated to 12" maximum.
One of the classes we're offering for this years 2019 All American Horse Challenge is Camp Drafting. This is a unique Australian sport involving a horse and rider working cattle. The riding style is Australian stock, somewhat akin to American Western riding and the event is similar to the American stock horse events such as cutting, working cow horse, team penning, and ranch sorting. Camp Drafting puts the skills of both horse and rider to test of how good a cattleman they are. Camp Drafting involves two main stages and is a timed event. Firstly "The Camp" or cutout yard is where the rider selects his cow, separates it from a herd and works it in a pen. Then "The Course" or arena is where the rider guides his cow through a pattern, usually a cloverleaf barrel pattern. Camp Drafts are judged by a single judge on horseback.